

Offensive CR is determined by the maximum amount of damage a monster can put out in one round if it goes full nova and uses everything at its disposal, while defensive CR is a measure of highest possible AC and maximum hit point total, if all buffs available have been applied.

(Emphasis mine)Ĭhallenge rating is defined by two factors: offensive CR and defensive CR. For example, a party of four 3rd-level characters should find a monster with a challenge rating of 3 to be a worthy challenge, but not a deadly one. An appropriately equipped and well-rested party of four adventurers should be able to defeat a monster that has a challenge rating equal to its level without suffering any deaths. Challenge rating is described in the SRD as:Ī monster’s challenge rating tells you how great a threat the monster is. To begin, "perfectly balanced" is not how challenge ratings are intended to work. So, to rephrase the question: To what extent do these variables interact, and is there a right way to juxtapose them?

This seems to create a lot of ambiguity as to exactly when and which magic items must be awarded. It is worth stating that a +3 item is certainly a plausible treasure to find in a hoard by level 10, but it is not a guarantee. I ask because I'd like a more informed way of determining how often to award magic items, what quality of magic items to award, and which CRs to present accordingly.īecause of the way that hit rate and AC translate to proficiency, a +3 magic item easily equates to a difference of a dozen levels or more, which can greatly impact the outcome of a fight. But does that mean it's balanced for a party of four PCs with no magically enhanced items? Or does that mean a party of full-blown +3 magic longswords and +3 magic armors? Or something in-between? Everyone knows that a CR 10 monster is meant to be a perfectly balanced challenge for a party of four 10th level PCs.
